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Electronic Arts Inc.

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Electronic Arts Inc. is an American interactive entertainment company that develops, markets, publishes, and delivers video games, content, and services for game consoles, personal computers, and mobile devices, generating $7.53 billion in GAAP net revenue in its fiscal year ended March 31, 2026. Its portfolio includes some of the most valuable franchises in the industry — EA SPORTS FC, Battlefield, Apex Legends, The Sims, Madden NFL, and College Football — and live services, principally extra content sold through the Ultimate Team mode across its sports titles, now represent 71% of revenue.

This is not, at the moment, a conventional equity story. On September 28, 2025, EA entered into a definitive agreement to be acquired by a consortium of Saudi Arabia's Public Investment Fund, Silver Lake, and Affinity Partners for $210 per share in cash, valuing the company's equity at roughly $53 billion in what would be the largest leveraged buyout in history. EA's stockholders approved the transaction with approximately 99.1% of votes cast in December 2025. At $208.87 per share as of July 28, 2026, the stock trades at a spread of barely half a percent to the buyout price — the market's way of saying this is all but done. The European Commission cleared the deal under EU merger rules on July 23, 2026, and the final material regulatory checkpoint — the EU Foreign Subsidies Regulation review — is due July 30, 2026, two days after this report's as-of date.

The file therefore turns on two questions that are really one: will the merger close, and if it does not, what is Electronic Arts worth on its own? Answering the second question requires understanding a business that is simultaneously one of the most durable compounders in interactive entertainment and one whose GAAP earnings are under real pressure — operating income fell 24% in FY2026 even as net bookings hit a record $8.03 billion, because the investment cycle around Battlefield 6 and a structural step-up in R&D spend consumed the top-line gain.

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Categories: Communication ServicesInteractive entertainmentVideo gamesNASDAQ-listed companiesLive-service business modelsS&P 500 components